Research article    |    Open Access
International Journal of Excellent Leadership 2022, Vol. 2(2) 21-37

The Effect of Virtual Games on Learning English

Halil Dundar Canguven, Tugba Yılmaz, Mustafa Çaglar Yorulmaz, Ahmet Takan

pp. 21 - 37

Publish Date: December 31, 2022  |   Single/Total View: 0/0   |   Single/Total Download: 0/0


Abstract

The aim of this study is to get opinions on the effect of preferential use of English language in virtual games on individuals' learning English. In this study, in which the qualitative research method was used, case study was adopted from the qualitative research designs. The sample of the research consists of 8 students, 4 of whom live in Türkiye and 4 in Germany. Participants were determined according to the purposive sampling method. The interview technique was used in the research. A semi-structured interview form was used as a data collection tool developed by the researchers for the interviews. The codes and categories created from the answers were added to the study in terms of validity and reliability. Based on the statements created by the researchers with independent coding, the reliability of the study was calculated as 90% using the Miles and Huberman formula. The voluntary participation was taken into consideration. The participants’ language options in the virtual games are “English”, “German” and “Turkish” which are 3 of the codes determined in this research. It is thought that teaching foreign languages by integrating them into games will strengthen individuals' learning by increasing their interest in foreign languages.

Keywords: Virtual games, English language, Language option, English learning


How to Cite this Article?

APA 7th edition
Canguven, H.D., Yilmaz, T., Yorulmaz, M.C., & Takan, A. (2022). The Effect of Virtual Games on Learning English. International Journal of Excellent Leadership, 2(2), 21-37.

Harvard
Canguven, H., Yilmaz, T., Yorulmaz, M. and Takan, A. (2022). The Effect of Virtual Games on Learning English. International Journal of Excellent Leadership, 2(2), pp. 21-37.

Chicago 16th edition
Canguven, Halil Dundar, Tugba Yilmaz, Mustafa Caglar Yorulmaz and Ahmet Takan (2022). "The Effect of Virtual Games on Learning English". International Journal of Excellent Leadership 2 (2):21-37.